I’ve seen a lot of news outlets discuss how removing content from streaming services that isn’t available anywhere else is done as a tax write-off. But I haven’t seen nearly as many talk about what else is going on here: residuals.
The entertainment industry is famous for, “creative,” (aka shady) accounting tactics that take money that would’ve gone to creatives and use it to pad the pockets of executives. There’s even a Wikipedia page for it called Hollywood Accounting. So it’s unsurprising that we’ve seen a lot of crappy, “cost cutting,” measures over the last year that have made projects like the Batgirl movie unavailable to the public despite being finished or near-finished.
The prevailing narrative here is that these are done as tax write-offs, where the less a title makes the less the studio has to pay taxes on its production costs (I think. To be honest the tax details are a little over my head, I just know they say burying these titles saves them money). But how does that work with titles that have already been out for months or, in some cases, YEARS. For example: Disney+ removed Stargirl & Artemis Fowl from their platform three years after those films were released. So how big can a tax write off really be?
That’s where residuals come in. For those who don’t know, residuals are a form of income artists like actors and writers get when their project is broadcast. You get a check with an amount based on how many times it’s on TV or viewed on streaming. Now, the way streaming residuals are structured are already inherently broken. Ideally, the more successful a show is the more residuals the artists make. But streamers don’t SHARE how much people are watching their shows so they can just say whatever & pay their artists a tiny amount while padding their pockets. This has been happening with Suits on Netflix lately, which it turns out is HUGE on the streamer but the creatives involved aren’t being fairly compensated.
So what does this have to do with burying projects? Well, if no one can watch a tv show or movie in any (legal) way that means the studios aren’t obligated to pay the folks who worked on that project their residuals. And if they were paying enough residuals on a title that removing it saves them millions or billions of dollars, that essentially means they’re stealing millions of dollars from those artists.
What’s more - as a WGA picketer I know pointed out - studios may be worried the removed content could end up being a HUGE HIT. What’s wrong with that? Because if it becomes that big and people notice, actors and writers will wonder where their residuals are. So they’re not removing these projects because no one is watching them. If no one was watching them, they’d be able to take a tax write off and not worry about expensive residual payments while keeping it available. The fact that removing the shows saves them money means people ARE watching it.
TL;DR - Studios removing exclusive streaming content isn’t just about tax write-offs, it’s about keeping residuals from the artists too.
theforceisstronginthegirl:
Monster Hunt
Alright i dared yall to gimme some $ on ko-fi and I’d write a new childhood shenanigan about monster hunting and @0ryza13 actually did so here it is lmao
It’s important to know before we begin that Pretend featured heavily in the games I, my siblings, and my friends played as children. So much so, that in the midst of these games every new invention or action that required narration usually started out as “Okay, so pretend that-” “Alright, pretend-” “Pretend-” ‘Tend that-“ to the point that it would probably be more accurate to call it a game of 'Tend instead.
'Tend was a versatile game that could be picked up and started or continued anywhere at any time. Sometimes we were the players off on adventures as ourselves and sometimes we were newly created characters specially designed for the game at hand. In the house, 'Tend was played with toys, model horses and GI Joe and army men and Barbie and whatever other thing that could be added. Outside, 'Tend involved ourselves and our wits and the woods. And a favorite game, which had no plot or story other than whatever we invented then and there was Monster.
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